Thursday, 21 May 2009

creases and seams

my model once mirrored had created a huge seam throughout which would certainly show once textured and rendered...its annoying and needed sorted.
i tried soften edges, merging all the verticies, setting normal angles, conforming...you name it, i tried it...

so it was in to college to find me some help in the form of ....

YANIV!!! a big thank you to him for spending a lot of time with me today sorting out the model. He managed to correct the issue by averaging the vertices, unfortunately this did mean that a lot of the shape was lost from the model BUT it meant i had to remodel parts...i just imported an old version and matched it up so to speed things up.

Very happy with this outcome now and UVing can begin!!!

heres some before and afters:


this is the pathetic annoyance of the whole matter....THIS CREASE aaaaaaah! 
yaniv tried normals > harden edge to roughen out the entire model
and then average verticies to smooth out the geometry. This model is with the old feet though as the down side of average verticies is that you loose some of your models shape. Since the shoes were as i wanted them, i simply hacked off his feet and combined the old ones to the model.  WERHEY! looking great john (big oversized thumbs up)

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