on friday afternoon...around tea time, the body of john the clown was found near his home near the entrance of the travelling circus.
john (age unidentified) was said to be feared by children and his case is almost certainly being treated as death by gigantic shoe crushing...ironically from one of his own shoes which slipped off and crushed him whilst he was painting minature models of children being shot out of a miniture model of a cannon.
john had no next of kin to comment on this matter but circus ring master the amazing grigsby said "its a terrible terrible loss.....were now looking for new applicants"
john will be buried in the traditional manner of clowns: by allowing locals to throw custard pies at his body and then being driven off in the worlds smallest funeral car...
ok...back to normality. Heres a look at John's UV texture window.
heres a test of the textures on the model (yes im aware the wireframes on there...its for my guidance):yeah, it became clear that the textures...weren't all that clear. Infact...the resolution was poor....VERY poor. I will be the first to put up my hands and admit im NOT a texture artist, i know very little about it and was creating the textures without knowledge of resolution and the image size of my snapshot...all this culminated towards a very POOR outcome....you hear me...POOR!
it will all have to be redone...annoying BUT necessary if we want these models to look quality.
so after discovering the image resolution was a problem, the textures were still applying blurry like your old nan's vision...even with the filter type off....THEN the almighty discovery. I split up the arms onto individual UV snapshots...i can get away with this as the geometry is all separate....note for the future when modeling.
So heres the new UV snapshot
updates to that model:already the quality of the textures is mmmmmuuuuch better...you no longer feel like you have cataracts when looking at them. Areas that require cloning/heal brush tool in maya where i had adjust the painted texture to fit the model.
shoe stretching....possibly need re UVing.
edge of the texture showing! seam is less important as we wont see the back of the character but i will try to rectify this as well. 
heres the wonderful difference to the resolution...this is still without bump at the moment...more updates to come.
making of: the texture has to be offset twice, horizontally and vertically so that it runs seamlessly and can be tiled instead of resized to minimize any resolution loss. The lines are then painted over using the clone stamp and healing tool so the texture is seamless...perfecto!

how it stands...what a beautiful clown :P





















