blend shape tiiiiiiiiiiiime!
aaaaaaaand heres john's army

the controls i require will mainly focus on the mouth and brow. Blend shapes will also be required for the eyes for the blink. Though after trying this...blends dont work for some reason and after discussion with mr ross, i need to set up these controls through the connections editor.
trying not to go OTT with the expressions and just limit the character to what i need as last time i got carried away making a mass which never got used. Im referring to my expression sheet thoroughly whilst making them to ensure i keep the essence of the character.
some of the brow army!
aaaaaaaand heres john's armywe have a total of...
8 mouth blends including open, close, up, down, evil smile, the frown, narrow and wide
5 brow blends including shocked, lowered, right raise, left raise, totally pissed off anger!
everything your clown needs :)
I would have liked to have created a facial control panel but since time is not on our side, Dan and i will simply be keying our expressions from the base models output list....although it does work in the blend shape window, no visible key shows which is strange...and certainly unhelpful for animating!
I would have liked to have created a facial control panel but since time is not on our side, Dan and i will simply be keying our expressions from the base models output list....although it does work in the blend shape window, no visible key shows which is strange...and certainly unhelpful for animating!
Animating time is getting eaten into!! Its been a tiring few weeks but we really need to push ourselves in these last few weeks in order to meet the deadline. Were up tight to the 19th at the moment so we need to blast through these last few production jobs in order to get onto animating our scene. We are most certainly behind now due to the past few weeks of other units and ROA and our dedication to them...crud

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